Rare visited the GoldenEye set for reference, and Eon Productions and Metro-Goldwyn-Mayer allowed them to expand the game with sequences not featured in the film. It was conceived as a side-scrolling platform game for the Super Nintendo Entertainment System, but evolved into a 3D shooter for the Nintendo 64 inspired by Doom (1993) and Virtua Cop (1994). An inexperienced team led by Martin Hollis developed GoldenEye 007 over two-and-a-half years. In a multiplayer mode, up to four players compete in several deathmatch scenarios via split-screen.ĭevelopment began in January 1995. ![]() They navigate a series of levels to complete objectives, such as recovering or destroying objects, while shooting enemies. Based on the 1995 James Bond film GoldenEye, the player controls the secret agent James Bond to prevent a criminal syndicate from using a satellite weapon. ![]() GoldenEye 007 is a 1997 first-person shooter video game developed by Rare and published by Nintendo for the Nintendo 64.
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